bool MemTable::Add(SequenceNumber s, ValueType type, const Slice& key, /* user key */ const Slice& value, bool allow_concurrent, MemTablePostProcessInfo* post_process_info) { // 一条key-value Entry的数据格式 // key_size : varint32 of internal_key.size() // key bytes : char[internal_key.size()] // value_size : varint32 of value.size() // value bytes : char[value.size()] uint32_t key_size = static_cast<uint32_t>(key.size()); uint32_t val_size = static_cast<uint32_t>(value.size()); uint32_t internal_key_size = key_size + 8; const uint32_t encoded_len = VarintLength(internal_key_size) + internal_key_size + VarintLength(val_size) + val_size; char* buf = nullptr; // 通过判断key-value的类型来选择memtable, 范围删除的kv插入range_del_table_ std::unique_ptr<MemTableRep>& table = type == kTypeRangeDeletion ? range_del_table_ : table_; KeyHandle handle = table->Allocate(encoded_len, &buf); //... // 是否允许并发插入 if (!allow_concurrent) { // 是否制定了函数提取key的前缀 if (insert_with_hint_prefix_extractor_ != nullptr && insert_with_hint_prefix_extractor_->InDomain(key_slice)) { // ... bool res = table->InsertWithHint(handle, &insert_hints_[prefix]); } else { // 插入key-value pair bool res = table->Insert(handle); if (UNLIKELY(!res)) { return res; } } } else { // 插入key-value pairbool res = table->InsertConcurrently(handle); if (UNLIKELY(!res)) { return res; } } return true;}
bool MemTable::Get(const LookupKey& key, std::string* value, Status* s,
MergeContext* merge_context,
RangeDelAggregator* range_del_agg, SequenceNumber* seq,
const ReadOptions& read_opts, ReadCallback* callback,
bool* is_blob_index) {
// 在range_del_table_上初始化一个迭代器
std::unique_ptr<InternalIterator> range_del_iter(
NewRangeTombstoneIterator(read_opts));
Status status = range_del_agg->AddTombstones(std::move(range_del_iter));
if (!status.ok()) {
*s = status;
return false;
}
Slice user_key = key.user_key();
// 利用前缀提取过滤判断key是否存在
bool const may_contain =
nullptr == prefix_bloom_
我们以上图为例,list -> leve=4,如果要插入节点 17,首先确定搜索路径,与之前步骤类似。
创建新节点 Node(17),并为其生成 level (随机),该 level 可能值为 [1, MaxLevel],此时需要对比,如果 level < list -> level,需要先将突出部分从 header 指向它,这里新生成的节点 Node(17) 的 level 为 5,超过了 list 当前的最大 level,于是将 update[4] 设置为 header,后续直接将 Node(17) 作为 header 的后继。
class InlineSkipList {
private:
struct Node;
struct Splice;
public:
using DecodedKey = \
typename std::remove_reference<Comparator>::type::DecodedType;
…
Allocator* const allocator_;
Comparator const compare_;
Node* const head_;
std::atomic<int> max_height_;
Splice* seq_splice_;
};
template <class Comparator>
struct InlineSkipList<Comparator>::Node {
private:
// 存放该节点的next_节点的数组
// 数组大小为该节点的height,当调用NewNode()分配内存初始化整个数组
std::atomic<Node*> next_[1];
};
Node 的数据结构如图,它将 key 和链表每层的指针连续存储,通过 next_[-n] 这种方式来访问每层的 next 指针,此外在 new 新节点时会把该节点高度写在 next_[0] 的前 4 个字节处,当完成插入后,next_[0] 会恢复成指向同层的下一个节点的指针。
bool InlineSkipList<Comparator>::Insert(const char* key, Splice* splice,
bool allow_partial_splice_fix) {
Node* x = reinterpret_cast<Node*>(const_cast<char*>(key)) - 1; // x即为next_[0]
const DecodedKey key_decoded = compare_.decode_key(key);
int height = x->UnstashHeight();
assert(height >= 1 && height <= kMaxHeight_);
int max_height = max_height_.load(std::memory_order_relaxed);
// 更新max_height
while (height > max_height) {
if (max_height_.compare_exchange_weak(max_height, height)) {
// successfully updated it
max_height = height;
break;
}
// 否则重试,可能因为其他人增加了它而退出循环
}
assert(max_height <= kMaxPossibleHeight);
// 插入节点的时候,需要借助一个Splice对象,该对象主要保存着最近一次插入的节点快照
// 它保存着一个prev和next的节点指针数组,由Level可以索引到对应Level的节点
int recompute_height = 0;
if (splice->height_ < max_height) {
// 当重置splice
splice->prev_[max_height] = head_;
splice->next_[max_height] = nullptr;
splice->height_ = max_height;
recompute_height = max_height;
} else {
while (recompute_height < max_height) {
if (splice->prev_[recompute_height]->Next(recompute_height) !=
splice->next_[recompute_height]) { //判断该层的splice是否紧密,即prev_->Next是否等于next_
++recompute_height;
} else if (splice->prev_[recompute_height] != head_ &&
!KeyIsAfterNode(key_decoded,
splice->prev_[recompute_height])) { //小于splice当前层的prev_
// ...
} else if (KeyIsAfterNode(key_decoded,
splice->next_[recompute_height])) { //大于splice当前层的prev_
// ...
} else {
// 找到了合适的level
break;
}
}
}
assert(recompute_height <= max_height);
if (recompute_height > 0) {//计算splice
RecomputeSpliceLevels(key_decoded, splice, recompute_height); // 找到要插入的key合适的splice
}
bool splice_is_valid = true;
if (UseCAS) {//CAS无锁机制
//...
} else {
for (int i = 0; i < height; ++i) {
if (i >= recompute_height &&
splice->prev_[i]->Next(i) != splice->next_[i]) { // 确保splice此Level有效,如果无效的话再查找一次
FindSpliceForLevel<false>(key_decoded, splice->prev_[i], nullptr, i,
&splice->prev_[i], &splice->next_[i]);
}
// Checking for duplicate keys on the level 0 is sufficient
if (UNLIKELY(i == 0 && splice->next_[i] != nullptr &&
compare_(x->Key(), splice->next_[i]->Key()) >= 0)) {
// duplicate key
return false;
}
if (UNLIKELY(i == 0 && splice->prev_[i] != head_ &&
compare_(splice->prev_[i]->Key(), x->Key()) >= 0)) {
// duplicate key
return false;
}
//…
x->NoBarrier_SetNext(i, splice->next_[i]); //将新节点next指向对应的next节点
splice->prev_[i]->SetNext(i, x); //将splice的prev节点的next指向新节点
}
}
if (splice_is_valid) {//将新节点Height下的prev节点都设置为该节点,因为原先的prev和next之间已经不连续了。
for (int i = 0; i < height; ++i) {
splice->prev_[i] = x;
}
//...
} else {
splice->height_ = 0;
}
return true;
}
Memtable 的 Get() 通过 SkipList 的 FindGreaterOrEqual() 来查找,下面是 FindGreaterOrEqual() 的具体实现:
InlineSkipList<Comparator>::FindGreaterOrEqual(const char* key) const {
Node* x = head_;
int level = GetMaxHeight() - 1;//从最高层开始查找
Node* last_bigger = nullptr;
const DecodedKey key_decoded = compare_.decode_key(key);
while (true) {
Node* next = x->Next(level);
if (next != nullptr) {
PREFETCH(next->Next(level), 0, 1);
}
// Make sure the lists are sorted
assert(x == head_ || next == nullptr || KeyIsAfterNode(next->Key(), x));
// Make sure we haven't overshot during our search
assert(x == head_ || KeyIsAfterNode(key_decoded, x));
int cmp = (next == nullptr || next == last_bigger)
? 1
: compare_(next->Key(), key_decoded);
if (cmp == 0 || (cmp > 0 && level == 0)) { // 找到相等的key或者查找的key不在此范围内
return next;
} else if (cmp < 0) { //待查找 key 比 next 大,则在该层继续查找
x = next;
} else { // 待查找 key 不大于 next,且没到底,则继续往下层查找
// Switch to next list, reuse compare_() result
last_bigger = next;
level--;
}
}
}